Кстати, к недавним вопросам о частой встречаемости населённых планет:
… Sometimes for demos we'll crank up the number of lush planets because we're trying to quickly show people. But actually in our universe, this one… most things are a little bit barren. Finding life is a big deal, a cool moment, and we want that in our game.
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Отсюда: www.wired.co.uk/news/archive/2015-06/18/no-mans-sky-e3-2015