То что для человека, это хобби, это ещё я могу понять, а вот почему разработчики сами эти доделки не делают, да и людей их сделавших в команду не зовут, я не могу понять.
Выше Albedo написал, что для него аддоны зло, вот и для меня увы это зло, особенно в ситуации с H&H когда оригинальный клиент игры не очень, да ещё и сам себе придумай как составлять карту, это вообще веселуха.
Кто-то скажет что это хардкорно, как по мне это просто глупые недочёты ( как счётчик дпс в ВоВ и ему подобные надстройки ).
Никогда не понимал модеров, за исключением создателя DayZ, которому обычная забава, принесла репутацию, за которую игроки были готовы платить, но игры увы так он и не сделал =(.
Я понимаю что разработчик думает над игрой по своему, но вот это напоминание про curse.com и сотни модов для ВоВ, реально помогающих игроку, меня лично всегда смущало, почему чёртовы близы сами не додумались до этих доработок?
Если можно будет строить замок путём возведения стен, крыши, лестниц и тому подобного, это будет явно шаг вперёд, ну а про мосты уже давно шла речь, пожалуй это самое необходимое на данный момент.
Без обид, но обьяснить человеку не игравшему в еву, что такое ева, невозможно, а уж темболее дроп, я вот сам ниразу не видел боёв на капиталах и дредах, так что мне это увы тоже мало понятно.
Ближе к Ммошности, проект станет распространяться по подписке, это вполне логично, так что через пару лет, когда элита станет игрой, а не симулятором дока все и свершится.
Раскидал мобилы по карманам, сохранил буки, прилетел на ноктисе после выполнения миски и всё быстренько на нём залутал и засалил, хотя я так поступаю уже только на экспедициях.
Может кто-нибудь перевести? Я по английски не очень, а переводчик убивает. ( это негативное мнение об игре, от игрока с 10250 часов игры, думаю он написал что-то дельное ).
What have I done with my life?
Once upon a time, Rift was a wonderful game, a great 'classic' MMO that had meaningful content, good raids and dungeons and was really worth investing the time into. Then Trion Worlds started bleeding money on failed project after failed project and Rifts Dev team got axed down hard. To try and compensate things went F2P and things were fine at first. Hey we get nifty new costumes and I don't need to pay a sub fee anymore (I still did, even if the original patron perks were pretty bad by recent standards.)
The shift was subtle at first, gear became purchasable, either directly or in directly through lotto style loot crates that you can buy for special mounts and get decent gear on the side (A great deal till you realize the currency you get for the mounts is character bound, and the gear you get from the chest is based on your characters class. Meaning that before you'll ever have the currency saved to get that special super shiney mount, you'll have wasted more cash then you will want to think about on what is basically worthless chests and gears as opening them on a different character who could use the gear, means your currency is split. Well played Trion.) Tangent aside. What this gear purchasing did was create a stigma in the «PuG» raiding community, as you had to have the achievements to even be able to join the raids, and if you didn't have a guild that did them? You were SoL.
Things like that continued to spiral out of control, when you realized how long it would take to grind out the dungeon and raid tokens to get gear, but feel free to buy Patron status and token boosters to cut down on that time by several hundred percent. Turning what used to be a fairly smooth and natural gear progression into something akin to an Asian MMO's level of grinding. Oh and because of course it is, the pvp is entirely based around who out gears who.
Throw in the usual batch of awful awful people that come with the F2P crowd, and it's hard to even argue if just playing it for the social aspect is worth it. From an Role Play standpoint it does a few things right and many things wrong. The lore is built out of wet tissue paper, and few people even follow that, open world role play is almost impossible to find and when you do? You're going to wish you hadn't. One of the good and bad things it has, are Dimensions, or just player housing. Easily costumizable zones and area's you can do a great deal of things with. Probably the most positive thing about this game these days, minus the obvious cash shop tie in's to building materials. Of course, player housing is always a double edged sword for role play as it becomes cliquish and impossible for new people to really get involved.
In the end the final nail in the coffin that made me write this review, was when they released the new single zone, not an expansion pack, not a new continent. But one area. They wanted to charge one hundred dollars, for the new class that came with it, as well as some relatively worthless in game items. This harkens back to the Ember isle map they added years ago, it was free, it was an amazing area and I still consider it their best zone. And while you can still reach this new zone for free, and the new class can be picked up for the low low cost of about 30 bucks (Without the cyber swag). I can only stop to realize, Rift really isn't the same. And it's just not worth the time anymore.
Oh and there's easily another 1-2k hours missing from that playtime. So there goes that entire year of my life! Shoulda put that time into something I could have gone professional instead. Like Solitaire.
Не знаю как было раньше и что сейчас, но пару месяцев назад я без труда возил запрещённые грузы туда сюда, ни разу так не заморачиваясь, как пилот на видео.
Незнаю как в компании ваших друзей, но вот мои товарищи как и я говорят что больше 100 баксов за эту каску платить безпонту, а вот системные требования, это уже проблема разработчиков игр, а не прозиводителей «мониторов».
Выше Albedo написал, что для него аддоны зло, вот и для меня увы это зло, особенно в ситуации с H&H когда оригинальный клиент игры не очень, да ещё и сам себе придумай как составлять карту, это вообще веселуха.
Кто-то скажет что это хардкорно, как по мне это просто глупые недочёты ( как счётчик дпс в ВоВ и ему подобные надстройки ).
Я понимаю что разработчик думает над игрой по своему, но вот это напоминание про curse.com и сотни модов для ВоВ, реально помогающих игроку, меня лично всегда смущало, почему чёртовы близы сами не додумались до этих доработок?
What have I done with my life?
Once upon a time, Rift was a wonderful game, a great 'classic' MMO that had meaningful content, good raids and dungeons and was really worth investing the time into. Then Trion Worlds started bleeding money on failed project after failed project and Rifts Dev team got axed down hard. To try and compensate things went F2P and things were fine at first. Hey we get nifty new costumes and I don't need to pay a sub fee anymore (I still did, even if the original patron perks were pretty bad by recent standards.)
The shift was subtle at first, gear became purchasable, either directly or in directly through lotto style loot crates that you can buy for special mounts and get decent gear on the side (A great deal till you realize the currency you get for the mounts is character bound, and the gear you get from the chest is based on your characters class. Meaning that before you'll ever have the currency saved to get that special super shiney mount, you'll have wasted more cash then you will want to think about on what is basically worthless chests and gears as opening them on a different character who could use the gear, means your currency is split. Well played Trion.) Tangent aside. What this gear purchasing did was create a stigma in the «PuG» raiding community, as you had to have the achievements to even be able to join the raids, and if you didn't have a guild that did them? You were SoL.
Things like that continued to spiral out of control, when you realized how long it would take to grind out the dungeon and raid tokens to get gear, but feel free to buy Patron status and token boosters to cut down on that time by several hundred percent. Turning what used to be a fairly smooth and natural gear progression into something akin to an Asian MMO's level of grinding. Oh and because of course it is, the pvp is entirely based around who out gears who.
Throw in the usual batch of awful awful people that come with the F2P crowd, and it's hard to even argue if just playing it for the social aspect is worth it. From an Role Play standpoint it does a few things right and many things wrong. The lore is built out of wet tissue paper, and few people even follow that, open world role play is almost impossible to find and when you do? You're going to wish you hadn't. One of the good and bad things it has, are Dimensions, or just player housing. Easily costumizable zones and area's you can do a great deal of things with. Probably the most positive thing about this game these days, minus the obvious cash shop tie in's to building materials. Of course, player housing is always a double edged sword for role play as it becomes cliquish and impossible for new people to really get involved.
In the end the final nail in the coffin that made me write this review, was when they released the new single zone, not an expansion pack, not a new continent. But one area. They wanted to charge one hundred dollars, for the new class that came with it, as well as some relatively worthless in game items. This harkens back to the Ember isle map they added years ago, it was free, it was an amazing area and I still consider it their best zone. And while you can still reach this new zone for free, and the new class can be picked up for the low low cost of about 30 bucks (Without the cyber swag). I can only stop to realize, Rift really isn't the same. And it's just not worth the time anymore.
Oh and there's easily another 1-2k hours missing from that playtime. So there goes that entire year of my life! Shoulda put that time into something I could have gone professional instead. Like Solitaire.